AOMC1 DevLog 240907

I’m still focused on the boss character, adding patterns for the second and third phases. Once I finish the last pattern and assign them to each phase, I’ll finally have a functional version of the boss. I’ve been working on this boss character for so long that I’m getting sick of even looking at this lady. I plan to wrap it up by tomorrow and move on to assembling the scenario, gameplay, and environment. Solo development feels much closer to “Cast Away, but without Wilson” than I initially expected.

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