Filled in the Attune text and hooked it up to events. For the additional text I’ll need later, I just dropped in placeholders so I can batch-write them all at once. Attune is a feature for reading the signals left behind in the world — mostly background lore and a few gameplay hints. Most of it takes the form of logs left by AI, and the rest are proper sentences, but everything has to fit in a small on-screen space, so the length constraint was severe. It’s a bit under 100 lines total, and it took me about three days. Way longer than I expected, and it was exhausting. The overall flow of events was settled long ago, but each Attune entry has a different point in time and a different perspective within those events, all of which have to stay consistent — and even though the sentences are dry and rigid, they need to carry emotion, all within about 30 words. It took a lot of thinking and reworking.
While writing, I found that markers of time hit the hardest, at least for me. Things like “Aquarium drained. 73 years 4 months since.” or “Last backup: 100 years 3 months 7 days ago.” That’s purely my own feeling — it may land differently for others, or not at all. Attune actually requires a separate Suit Program you pick up mid-game, and that program isn’t even on the mandatory main route. Even so, I think it plays the most important role in delivering the game’s mood and background, so I poured an enormous amount of time and care into it. I don’t know who will ever read it, but I’m satisfied with it on my own.
After Attune comes the chat log. The chat window was originally built in the early days to avoid using voice acting, and after drifting around from place to place it has settled in as a secondary feature. It’s also completely optional text — you can progress without reading any of it — and it mostly carries background story that isn’t directly tied to gameplay. Why “not directly tied”? Because I can’t know whether a player will read a chat right after obtaining it or only after clearing the game. So most chat content is about things that happened in the past, or conversations about things that are always there.
Dialogue hookup is about a third done, I think. For now I’m just filling slots with placeholder text and leaving notes about what should go where. Two and a half years — I really have been making this for a long time. Next time I want to build much, much faster.






