Devlog 220924

AI built the museum of wedding traditions understood by itself to preserve human culture, but humans couldn’t understand it. I have finished the basic gameplay of the museum and moved to 6F. I managed to make progress which was slower than I expected. One major additional stage is left.

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Devlog 220918

You can see marriages only in the museum of the wedding hall in 2074, Seoul. I have reworked the 7F corridor, which became the museum of wedding traditions. I polished the boss battle as well.

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Axiom of Maria – Devlog 220910

I’m reworking the boss of the action part for the first chapter and adding a spoon of FX. I’m digging the idea of adding a new phase to the bosses.

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Axiom of Maria – Devlog 220903

I’m working on the demo and retail version of the first chapter planned to release this year or early next year. Not much progress due to non-dev tasks this week. WIP Changing FX for dash skill with a lot of feedback that was so helpful and fruitful. Thank you all. Added a new type of attack for the heavy bot. Any feedback is welcomed.

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DevLog 220827

Enemies lose their aiming when you make a dash move, but heavy sentry guns don’t. It would be best if you dashed without a stop when you were in front of them. I’m placing enemies and fixing many bugs.

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Devlog 220820: The main route and gizmos

[WIP] The main route and gizmos ended. There is no decor yet, and The flowers I used for a rush at the hall became cabbages, but I’ll fix it while polishing. The next step is adding enemies.

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Devlog 220806

The skill for ending the first level and the first boss character wrapped up. The 6th floor is the next.
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Devlog 220730

An additional level design for the parking lot is on round-off. The first big enemy fight is ongoing. I’ll use the following week for decoration.
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Devlog 220716

I’m working on making more gizmos, paths, and spaces. It might be the happiest and hardest time in my life. In 2074, the virtual space became the real world of AI, and the real world became the unconsciousness of AI.
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