AOMC1 DevLog 260808

Environment work is wrapped up for now. On the threshold side, there’s more stuff I deferred to future-me than actual environment polish left. A lot of it has rotted from changes I made after building the threshold. There are so many games I want to make, but each one takes so long. I really want to cut that down further.

Now it’s assembling everything that’s scattered around, polishing, and rewriting the dialogue — at least a month and a half. Then voice recording and testing. The usual problem is that plans keep slipping bit by bit, but the gap has been converging at least.

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