I have continued polishing backgrounds and gizmos. It goes now slightly more than half. The next is writing texts and polishing the battle.
Finished underground facilities and moved on to the following levels. I’m working on polishing gimmicks and backgrounds. I couldn’t proceed much to deal with non-dev issues
Underground Facilities. It’s almost done, but it took longer than expected.
I was making an underground facility and found out UE packaging doesn’t work. I spent almost 20 hours trying to solve it but failed. End up I rolled back to two days ago after shooting this video. So tired and sleepy. It’s so frustrating when packaging fails.
Adding a savepoint also required saving the script instance, which took some extra work. Besides game save, polishing backgrounds and lighting is ongoing as well. The text is not ready yet.
Not much this week for #screenshotsaturday cause of working on game save/load, polishing the title and intro, and loading/unloading sub-levels. Nothing visually important but so prime. Many things are still left to do, but the end seems to be in sight. The current timeline I’m thinking about is early next year for the prologue, early 2024 for part one, and early 2025 for part two. The prologue will show the background story of the protagonist Kay in Seoul, 2074, who is trying to steal a document about psychometry to find her husband disappeared since AISOC arrested her and her daughter. Part one will be about finding the psychometry girl on the document, where you can play as Kay and Principal.
WIP: The bike vs. UGV. I finished all functions and moved on to put everything together with the scenario.
The bike battle. Fixed outrageous bugs and got performance. I’m on modifying part of the bike battle system.
The level design minus decoration has roughly ended a bit behind schedule. It was tough and painful to set up the theme for this space. Now I’m moving to bike-battle-related tasks.
The mainframe hall behind the restaurant where the UGV is placed and the bride’s room with a pit. After spending a few days on the mainframe hall, I can finish basic backgrounds other than decoration.