I’m reworking the boss of the action part for the first chapter and adding a spoon of FX. I’m digging the idea of adding a new phase to the bosses.
Author: Studio Ganzheit
Devlog 220903
I’m working on the demo and retail version of the first chapter planned to release this year or early next year. Not much progress due to non-dev tasks this week. WIP Changing FX for dash skill with a lot of feedback that was so helpful and fruitful. Thank you all. Added a new type of attack for the heavy bot. Any feedback is welcomed.
DevLog 220827
Enemies lose their aiming when you make a dash move, but heavy sentry guns don’t. It would be best if you dashed without a stop when you were in front of them. I’m placing enemies and fixing many bugs.
Devlog 220820
DevLog 220813
Devlog 220806
Devlog 220730
Devlog 220716
Devlog 220709
Devlog 220702
I’m rebuilding more than half of the first stage with new lighting, optimizations & refactoring, applying a perk system, and adding new spaces.