Attaching the bug report feature seems to have wrapped everything up. With just a single web address, I can log reports straight into Discord. Very convenient. One more round of testing and fixing whatever comes out of it should be the end of it. I’ll start testing first and handle the end content and voice recording after that.
Maybe because it was so grueling, playing straight through and reaching the end of the test run was genuinely moving.
User testing starts next week at the earliest, first week of November at the latest. A flood of bugs I never considered is surely coming. Too hard, unpleasant, awkward, boring, too easy — all of it worries me. The game also seems fairly long, so I’m not sure anyone will have the time to test it. Everything is on my mind.
I worked as hard and as fast as I could and it still ended up taking nearly three years. In a world moving the way it does now, it may have been a foolish thing to do. I’m not spending three years on a game again. The difficulty of it was beyond words. Not that what comes next looks any easier.




