I am working on dialogue but couldn’t make much progress because of the paperwork finished yesterday. I appreciate everyone paving the way for me to think about only game-making. And happy lunar new year.
About one-third of the dialog is finished roughly. It seems the way of delivering the story is getting settled down. Besides dev issues, I’m stressed with unfamiliar document stuff, which teaches me how little I know about world things.
I wrapped up the dialog flow. Now I’m filling dialogue, adding small functions, and fixing glitches. I’m aiming to make conversations not stop during gameplay. I hope every line has a role, which is difficult for me. I don’t like what I wrote now, but I expect it will be better if I rewrite it about twice.
(Sound On) No new screenshots for this week because of writing dialogues. I brought music instead. I thought the dialogue flow was almost done yesterday, but I started it over again today. Anyway, happy new year!
It’s been eight months without weekends since I started reworking and adding gameplay with new backgrounds. I managed to finish them off and go on to write dialogues and polish combats. The end seems to be in sight.
I made a video comparing the dev of last year and this year. I thought I made a lot of improvement in performance, lighting, gameplay, etc., but visually some parts may not show much difference.
Anyway, thanks to everyone who supported “Axiom of Maria” this year. Merry Christmas.
“Pyebaek room.” About 70% of backgrounds are roughly done. There are still a lot of bugs and glitches in gameplay.
While polishing the background, I brought out a skill slowing down time that I made a long time ago. You can deflect enemy bullets or solve jumping puzzles more easily by slowing down time. Like other skills, you can activate or deactivate the skill by installing programs (perks). You can deal with the battle or puzzles without slowing down time if you are slick. I didn’t want to add a skill in the polishing phase, but I couldn’t find a better way. I still seem to be hesitating.
I have continued polishing backgrounds and gizmos. It goes now slightly more than half. The next is writing texts and polishing the battle.
Finished underground facilities and moved on to the following levels. I’m working on polishing gimmicks and backgrounds. I couldn’t proceed much to deal with non-dev issues
Underground Facilities. It’s almost done, but it took longer than expected.