I’ve finished revising the story and dialog, and it’s currently being reviewed by my wife and friend. While they’re reviewing it, I’m adding new scenes, modifying the game script, and fixing bugs. I can see that the goal is within reach, but it seems like the to-do list is endless.
스토리와 대사 수정을 마쳤고, 아내와 친구가 리뷰 중입니다. 리뷰하는 동안 스토리에 필요한 새로운 장면 추가하고 게임 스크립트 수정하고 버그 잡고 있습니다. 거의 끝나가는데 할 일이 끝나질 않네요.
My first light map was a bit lacking, but I finally finished it. It was pretty hard to get it to work with the sublevels, and now I’m doing some more story and dialogue revisions. It’s all taking longer than I thought it would, and I’m hoping to finish it in May and go into recording in June.
Just like last week, I’m working on lightmaps, optimization, and scripting. This is my first time working directly with lightmaps, so I’m doing some trial and error. It’s been a challenge to optimize and get the lightmap results I want at the same time. The story is fleshing out and improving a lot.
I’m working on lightmaps, optimizations, and tweaking the script. Building lightmaps takes up much of computer time, and optimization takes up much of my time. I tried it out on Steamdeck and was surprised at how well it worked.
Based on feedback from playtesting, I’ve improved the mechanics and gameplay of bike and boss battles. Nearing the end of a month and a half of playtesting, I’ve dismantled entire stages, caught surprising bugs, and made numerous feature improvements. I believe I’ve resolved any major bugs or errors and am now planning to make significant changes to the script.
Just got some great feedback from playtesting and making many changes to the game. Adding a player scarf that I’ve been putting off so far, fixing endless bugs from bike combat, changing outfit colors, tweaking animations, and rewriting dialog. It’s taking longer than expected.
Watching my friend play my game made me realize the library stage design wasn’t up to par. It’s frustrating to confront my doubts, but reworking it along with modifying the lighting will ultimately result in a better gaming experience.