Devlog 220709

An institute in Sankt Gallen helps ‘Irregular,’ where Kay has training for the programmable suit with the principal’s instruction. Making a tutorial consumes a tremendous amount of time, and pour out spaghetti, as always.
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Devlog 220702

It’s usual to see snowy summer in Seoul, 2074. The population cliff by the single lifestyle, low birth rate, pandemic disease, and climate change made Seoul a ghost town managed by AI.
I’m rebuilding more than half of the first stage with new lighting, optimizations & refactoring, applying a perk system, and adding new spaces.
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Devlog 220625

Perk enables you to use skills like wall run. You have to install a perk block into the grid, which can be expanded with Imago points you can earn by beating enemies.
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Devlog 220618

You can run on a wall and dodge damage shortly. Also, you can make a power attack from the wall. The perk system through Kay’s smartwatch is still on work in progress. I’m thinking of applying this modified character to the demo version with renewed stage.
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Devlog 220611

Still refactoring the first playable character

Now the character is in the same condition as six months ago. As always, I discovered that I made too much stuff too fast and too messy, and the refactoring took more than I thought. Anyway, It gets slightly better and better.

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Devlog 220604

Not much to show off this week. On refactoring the first playable character and a bit of modification of the action system. Not avoidable path.
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DevLog 220528

[Work in Progress] I’m on placing gizmos on a new level for spawning enemies. It takes time to refactor the movement component.
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DevLog 220521

[Work in Progress] Making a new level by referencing the street view of the biggest mall in Seoul. It’s an early stage that I have to deal with generating elements other than designing the level itself.
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DevLog 220515

I was going to move on to the next stage, but somehow I found out that I was texturing characters.
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Devlog 220508

This is the rough finish of the battle loop for the second playable character, “The principal.” There are still many things left to do like texturing, polishing, battle against the heavy bot, and playing on the highway, but I’m going to move on to deal with the stage things and then back to this.

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