Demo Available: https://store.steampowered.com/app/3397260
Steam Forum: https://steamcommunity.com/app/3397260/discussions/
Discord: https://discord.gg/P2DGSevchY


  • AOMC1 DevLog 260525

    Finished building the weak point for the last boss, T6, and got the player able to attack it. The original design had no direct combat — the player would interact with devices on the boss’s body to destroy it while parkouring up. It’s shifted into something closer to a traditional action game boss now. Next up is the phase transition: when it gets back up, the shredders on its arms swap out for something else and it starts doing absurd attacks. I want to get the boss done and move into full assembly. The story is locked in, all the elements are in place, and I can finally replace all the placeholders — though there’s a good amount of polish ahead. Hoping to wrap up around summer and start testing.
    I found out a bit late that the world is a sea full of nothing but manchineel islands. Not sure it would have made much difference even if I’d known sooner. It’d be nice to be an iguana that can happily eat manchineel fruit, but I wasn’t one. So I got on a raft and headed out to sea. I don’t know the faces or names of the people who enjoy my game, but maybe because of that, sometimes they feel like people on the same boat, and sometimes like the wind pushing it forward. That’s what my gratitude toward players means. Even if it never reaches them, it’s something I feel.