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  • AOMC1 DevLog 260323

    I have roughly finished the final area. I put a puzzle at the very end of the area, but I felt it was not quite right, so I removed it and am working on a boss. It is a waste to discard the puzzle I made, so I plan to move it to another location.

    Below is the boss currently being modeled. It is a type that attacks while flying in the air, but looking at it after making it, it resembles a Chocobo, so it looks like it cannot fly. I will keep modifying it as I continue making it.

    It takes me a long time to make a boss. I think it is because the modeling, animation, and behavior patterns are all exclusive to them. So originally, I was going to make two more bosses, but I thought about making only one more and tried filling the rest with a puzzle, but it did not work out in the end. After doing plenty of parkour and action, doing a puzzle right before the end like playing chess felt like a sudden mood breaker. I had put a lot of thought into making the puzzle, though.

    I might need a lot of hard-surface mechanic modeling in the future, so I am spending some time doing it for practice and to set up a pipeline. If I keep practicing, the speed will become faster and the results will improve. Also, since it is an enemy that moves in the air, I am remaking its movement method in a slightly new way. It is because I think there will be occasions to use it in multiple places.

    It has been a little over two years since I started development, and I do not think there was any wasted time as a result, but it is a bit regrettable that I spent slightly more time than I originally thought due to overambition. Only now do I realize it, but I did not know it at the time. I should do better next time.