Demo Available: https://store.steampowered.com/app/3397260
Steam Forum: https://steamcommunity.com/app/3397260/discussions/
Discord: https://discord.gg/P2DGSevchY


  • AOMC1 DevLog 260301

    Another week has passed as I updated the demo and modified the existing stages. I integrated Game Analytics into the game to check where players drop off the most and am making modifications based on this. This feels somewhat like dissecting myself, making me feel a bit sad, but at the same time, feeling like it is something I absolutely must do. At least in my case, it is. It feels as if a 60% or 70% number is slapped onto a result created by immersing myself in the game world and agonizing over things like, ‘What meaning should it have to place this object in this spot?’, ‘What do I have to do to make them look over there from here?’, and ‘I should probably say something around here in the flow.’ It is like the feeling of a cow I raised with affection turning into a product with its weight in grams and a label attached at a butcher shop. Yet, in my case, a developer cannot make their game if they do not attach affection to it.

    Below are the movie posters I put in the theater area of the game. I wanted to include posters that hint at my favorite movies so that users who like movies could see them and try to guess them, but… While wondering if it is right to spend hours agonizing over a single poster used as a prop that might be seen for maybe 0.5 seconds as players pass by… I spent a whopping 4 days making the posters. I wonder if I am doing the right thing. I will just move on by saying that I love movies so much that I allowed myself this kind of romance just for the movie posters. A week has passed while doing other things after only preparing to work on the second stage of the final section. They are things that have to be done at some point anyway, but it feels like when you have to study for an exam, a book you don’t normally read seems interesting. It is a little uncomfortable, but the end is still in sight.