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  • AOMC1DevLog 260927

    Finished the ending and the credit roll, and wrapped up the trailer for a game show submission. I’m not releasing the trailer separately — just put it up on Steam. It’s in this post too. I made it while being pulled between two thoughts: that nothing happens if you do nothing, and that making it won’t move anything anyway. So it wasn’t a particularly enjoyable process. No new footage went in; I just built the context out of what was already there.

    Making games is about two billion times more fun than making trailers. Thinking about the next game is another five billion times more fun than that.

    While pulling a shipping build to capture B-roll for the trailer, I kept spotting things that need fixing. I’ll deal with them while working on the dialogue. And the music all needs another pass too. Is the work actually shrinking, though…