Demo Available: https://store.steampowered.com/app/3397260
Steam Forum: https://steamcommunity.com/app/3397260/discussions/
Discord: https://discord.gg/P2DGSevchY


  • AOMC1 DevLog 260216

    Another week has nearly flown by while I was tweaking the demo build and fixing bugs I had missed. Still, towards the weekend, I was able to resume work on the last stage of the threshold, which I had intended to start a month ago. While reality focuses on Brutalism and Mid-Century Modernism, for the threshold, I am trying to create a vibe inspired by Brutalism combined with 70s abstract art and art galleries. I liked the sunset at the end of the clip—specifically, the way it reflects on the sea—though I am not sure why. While searching for 70s abstract art, I discovered “Dansaekhwa,” a form of Korean monochrome painting from that era. It seemed very similar to the feeling I am trying to achieve. I have no idea how I ended up here. It might be because things I saw before I even became self-aware were imprinted on my mind.

    It would be easy for people to say, “Not another box game,” but I am not just mindlessly placing things; I am putting a lot of thought into every detail to create a specific atmosphere. I am not sure if it is worth it though. It is difficult. That is why I was so impressed when I looked at Marathon recently. Their design seems to walk a thin line where it could easily look terrible, but they pull it off perfectly. I think that is an incredibly hard thing to do. Also, as I might have mentioned before, their cinematic short is so good that I have lost count of how many times I have watched it. I never get tired of it.

    Perhaps because it is the final stage, or for some other reason, progress is incredibly slow. Aside from the demo build updates, the pace is just not there. It was not like this when I was working on the reality stages. Maybe it is the pressure of having to make the final stage both difficult and ingenious. Anyway, I am not really sure. Meanwhile, time is passing by incredibly fast.