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  • AOMC1 DevLog 260503

    Finally done. This one took a long time too — not as long as the previous boss, but still. The video work I had to fit in along the way probably made it longer. It’s been the hardest stretch of this project so far. Not because the work itself was hard, but because juggling everything in parallel was stressful. Anyway, it’s done. I’ll handle tuning later during testing.

    Life kind of feels like a long fight with things you can’t control. I’ve been the type who beats myself up trying to do something about what I can’t. I’ve also seen people who, when they can’t control somebody, find a way to grind them down or shove them into themselves, or just label them as an enemy. Looking back, I came to understand it as fear — fear of the things you can’t do anything about.

    Tangent aside, the numbers are something I can’t really control either. They refuse to budge no matter how hard I push, then suddenly jump when I’m doing nothing. The good thing is that I’ve gotten better at letting go of what I can’t control, so it naturally flows into “just focus on finishing the work.” Next up is a boss called T6. Last boss of the game — wonder how rough it’ll be, or maybe now that I’m not glued to the numbers, I can wrap it up quickly.