Three Years In, the Alpha Is Complete

With the alpha done, I’m now working on achievements, end content, and voice recording.

If you’d like to try the alpha build, send me a DM on Discord below or leave a post on the Steam forum and I’ll send you a key. For those who give substantial feedback, I’ll also provide a retail key and add your name to the credit roll.

It’s still an alpha, so I’d ask that you hold off on streaming or uploading video for now.

Thanks as always.

Demo Available: https://store.steampowered.com/app/3397260
Steam Forum: https://steamcommunity.com/app/3397260/discussions/
Discord: https://discord.gg/P2DGSevchY


  • AOMC1 DevLog 261102

    The trailer I’ll use once the playtest build gets approved is finished too. For voice actors, I considered building a recruitment page, but ended up posting six listings on voices.com instead. It’s going to cost a fair bit, but I hope the quality comes through. Now it’s time for the end content. Doing the work itself isn’t hard — what’s hard is running out of steam this close to the finish.

    I’m planning to use the trailer in the “alpha build complete + looking for testers” posts on community sites and social media once the playtest build is approved. This time I didn’t build it around the music. I properly put together the opening cutscene in Sequencer for the first time, assembled the footage, and layered the music on top of that. It feels different from the previous ones — maybe better, I’m not sure. There’s nowhere for me to get a second opinion. Family opinions always land at “scary,” “pretty,” “cool” — not much to work with.

    Next up is the end content. I have three pieces of end content prepared and just need to hook them up, but starting something new again has my body going slack and I can’t get moving. Part of it is probably that I thought the trailer would take a week and pushed through it in two days instead. But honestly, I want to wrap up the voice work and end content, get testing stabilized, and start preparing the next one. I have so many ideas lined up.