Demo Available: https://store.steampowered.com/app/3397260
Steam Forum: https://steamcommunity.com/app/3397260/discussions/
Discord: https://discord.gg/P2DGSevchY
-
AOMC1 DevLog 261102
The trailer I’ll use once the playtest build gets approved is finished too. For voice actors, I considered building a recruitment page, but ended up posting six listings on voices.com instead. It’s going to cost a fair bit, but I hope the quality comes through. Now it’s time for the end content. Doing the work itself isn’t hard — what’s hard is running out of steam this close to the finish.
I’m planning to use the trailer in the “alpha build complete + looking for testers” posts on community sites and social media once the playtest build is approved. This time I didn’t build it around the music. I properly put together the opening cutscene in Sequencer for the first time, assembled the footage, and layered the music on top of that. It feels different from the previous ones — maybe better, I’m not sure. There’s nowhere for me to get a second opinion. Family opinions always land at “scary,” “pretty,” “cool” — not much to work with.
Next up is the end content. I have three pieces of end content prepared and just need to hook them up, but starting something new again has my body going slack and I can’t get moving. Part of it is probably that I thought the trailer would take a week and pushed through it in two days instead. But honestly, I want to wrap up the voice work and end content, get testing stabilized, and start preparing the next one. I have so many ideas lined up.