Demo Available: https://store.steampowered.com/app/3397260
Steam Forum: https://steamcommunity.com/app/3397260/discussions/
Discord: https://discord.gg/P2DGSevchY
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AOMC1 DevLog 260411
I tried diversifying my social media a bit by posting a YouTube video in a new style, but it didn’t really work. I also tried a shorts with a different style, but the response was worse than usual. Oof. YouTube is probably going to stay an archive for me. Making the videos, uploading, and responding to comments took 2-3 days out of the week.
The final boss of the Threshold is still moving, slowly. The idea here is to make Bulletwalk a central part of the fight, both using it and figuring out how to recharge it. About two patterns left, I think. There’s still player hit detection, AI, and tuning to do.
Even so, after about five years of development counting the previous game, things are starting to accumulate — pipelines, code, whatever — that I can reuse going forward, and that makes the work feel worthwhile. UE4.27 is getting comfortable in my hands. UE5 feels too heavy for my machine and I don’t trust my optimization skills, so I’m imagining maybe switching to UE6 someday after I make enough money to upgrade my computer. Or I might just stay on 4.27.
Boss work will probably keep moving slowly next week too, since I’ll be preparing a video for a game show submission. It’s my first time trying. We’ll see if they take it.