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  • AOMC1 DevLog 261018

    I thought I could wrap it up soon, so I pushed hard — no weekends, nothing but eating and sleeping in between. But while testing the last part, I realized it can’t ship as it is. It feels like pulling all-nighters to finally beat the final boss, only to watch it transform into its next phase. Like the finish line was in sight, and then a helicopter hooked it and flew away. I really thought this was the week. I’m dead tired, ugh. Anyway, I’m now making some fairly big gameplay changes to the late part of Reality and the threshold section. I don’t think the level design itself will change drastically, but I won’t know until I get into it. This is genuinely hard. For the first half, I tore down and rebuilt the world about ten times — starting from when I had no direction at all — to arrive at the current level design, and I used to think that was just inexperience. But after playing through this last part, I don’t think that’s the whole story. Some things just have to be fixed through testing, a lot of them. It really is hard.