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  • AOMC1 Devlog 261029

    I wrapped up testing, got yesterday’s build uploaded, submitted the playtest build for review — and then, as always, found a massive bug, spent today fixing a pile of them, and only just got the update out. It’s hard. If I get a chance to remake P0 or build C2, I think I’ll be able to put everything I learned this time to real use. There was so much I couldn’t prepare for from the start, purely from inexperience. I barely patched my way through, but it looks like it’ll ship.

    I considered opening the playtest to the public, but I’ll keep it to key distribution instead. The review apparently takes three to five days. The bugs seem mostly handled, so I wanted to work on the trailer while waiting for playtest approval — but my body suddenly went slack and nothing comes to mind about what to make. This is pretty much the last trailer, and I want to do it properly this time, but I have no ideas. Up to now I’ve just been stitching together whatever B-roll I’d captured by that point.

    Some moments I think “this isn’t bad, actually,” and other moments I think “what am I going to do.” It’s less heaven and hell than going back and forth between purgatory and hell. I’ll just take it as it is and fix what I can. I tested a lot, but bugs will pour in regardless. Then again, I’d be grateful if enough players show up to test it at all.

    Anyway, I need to get started on the trailer and screenshot updates, but my head won’t turn — maybe I’m just worn out. Still, I keep going.