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  • AOMC1 DevLog 260628

    Polishing the boss model and wrapping up the FX for the last phase. I thought I could finish this week, but the task list keeps growing. The good news is it’s growing slower. It’s all presentation debt. For example: the boss goes berserk and flings its armor plates, which embed in the walls and become platforms. Things I hadn’t put on the list — like the FX for armor bursting off the body, or the FX for it slamming into the wall. Sometimes I wonder if pouring two months into this is even worth it. How many people are actually going to see this? But when you’re making something alone, looking for value outside yourself means you can’t do anything at all. It’s exactly like alchemy — the goal is finishing the game, but what you actually gain is an investigation and understanding of your inner reality.