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  • AOMC1 DevLog 260823

    Finished the first pass on threshold gameplay polish and now working on the real-world stages. While polishing, there are quite a few things where I wonder why I’m only noticing and fixing them now. Then again, what feels right to me now might not land with players at all — I probably won’t know until testing.

    Beyond that, the code and blueprints have piled up over so long that I keep getting the urge to rebuild the things I made before I knew what I was doing. But finishing is the top priority right now, so I’m sticking to “don’t touch what’s working” and wrapping things up carefully. The itch is killing me.

    I went to grab a fresh screenshot for the first time in a while and happened to compare it against an old one — it’s changed quite a bit. Hope it’s for the better. I’m running on nothing but the belief that for an indie game, finishing is the best marketing, but it isn’t easy. The checklist is shrinking faster than I expected. Which also means I’m getting more nervous.