Author: Studio Ganzheit
Devlog 220702
I’m rebuilding more than half of the first stage with new lighting, optimizations & refactoring, applying a perk system, and adding new spaces.
Devlog 220625
Devlog 220618
Devlog 220611
Still refactoring the first playable character
Now the character is in the same condition as six months ago. As always, I discovered that I made too much stuff too fast and too messy, and the refactoring took more than I thought. Anyway, It gets slightly better and better.
Devlog 220604
DevLog 220528
DevLog 220521
DevLog 220515
Devlog 220508
This is the rough finish of the battle loop for the second playable character, “The principal.” There are still many things left to do like texturing, polishing, battle against the heavy bot, and playing on the highway, but I’m going to move on to deal with the stage things and then back to this.