Devlog 220604

Not much to show off this week. On refactoring the first playable character and a bit of modification of the action system. Not avoidable path.
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Categorized as 미분류

DevLog 220528

[Work in Progress] I’m on placing gizmos on a new level for spawning enemies. It takes time to refactor the movement component.
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Categorized as 미분류

DevLog 220521

[Work in Progress] Making a new level by referencing the street view of the biggest mall in Seoul. It’s an early stage that I have to deal with generating elements other than designing the level itself.
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DevLog 220515

I was going to move on to the next stage, but somehow I found out that I was texturing characters.
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Devlog 220508

This is the rough finish of the battle loop for the second playable character, “The principal.” There are still many things left to do like texturing, polishing, battle against the heavy bot, and playing on the highway, but I’m going to move on to deal with the stage things and then back to this.

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Devlog 220430

WIP: This is the second playable character, “The principal.”
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Categorized as 미분류

Devlog 220423

WIP: The second playable character. It can walk or move fast with wheels.
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Categorized as 미분류