Adding a savepoint also required saving the script instance, which took some extra work. Besides game save, polishing backgrounds and lighting is ongoing as well. The text is not ready yet.
Author: Studio Ganzheit
Devlog 221029
Not much this week for #screenshotsaturday cause of working on game save/load, polishing the title and intro, and loading/unloading sub-levels. Nothing visually important but so prime. Many things are still left to do, but the end seems to be in sight. The current timeline I’m thinking about is early next year for the prologue, early 2024 for part one, and early 2025 for part two. The prologue will show the background story of the protagonist Kay in Seoul, 2074, who is trying to steal a document about psychometry to find her husband disappeared since AISOC arrested her and her daughter. Part one will be about finding the psychometry girl on the document, where you can play as Kay and Principal.
Devlog 221022
WIP: The bike vs. UGV. I finished all functions and moved on to put everything together with the scenario.
Devlog 221015
The bike battle. Fixed outrageous bugs and got performance. I’m on modifying part of the bike battle system.
Devlog 221008
The level design minus decoration has roughly ended a bit behind schedule. It was tough and painful to set up the theme for this space. Now I’m moving to bike-battle-related tasks.
DevLog 221001
The mainframe hall behind the restaurant where the UGV is placed and the bride’s room with a pit. After spending a few days on the mainframe hall, I can finish basic backgrounds other than decoration.
Devlog 220924
AI built the museum of wedding traditions understood by itself to preserve human culture, but humans couldn’t understand it. I have finished the basic gameplay of the museum and moved to 6F. I managed to make progress which was slower than I expected. One major additional stage is left.
Devlog 220918
You can see marriages only in the museum of the wedding hall in 2074, Seoul. I have reworked the 7F corridor, which became the museum of wedding traditions. I polished the boss battle as well.
Devlog 220910
I’m reworking the boss of the action part for the first chapter and adding a spoon of FX. I’m digging the idea of adding a new phase to the bosses.
Devlog 220903
I’m working on the demo and retail version of the first chapter planned to release this year or early next year. Not much progress due to non-dev tasks this week. WIP Changing FX for dash skill with a lot of feedback that was so helpful and fruitful. Thank you all. Added a new type of attack for the heavy bot. Any feedback is welcomed.