AOMC1 DevLog 240831

Continuing from last week, I’m working on the boss character, focusing on several movement patterns and posture controls. While developing this enemy, I encountered and fixed numerous bugs, making significant adjustments along the way. The amount of changes is so extensive that applying them to the prologue seems challenging, so I’m considering completely remaking the prologue and updating it once Chapter 1 is complete, if time allows. One of the things I wish I had done differently about the prologue is the level design, which might require almost remaking the game from scratch. In any case, I’m focusing on Chapter 1 for now. Combat development is the toughest part for me, while working on the story, events, and music is the most enjoyable. Working solo has made me more aware of which tasks suit me well and which don’t, something I didn’t realize when working in a team. Time flies, and nothing is easy.

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