AOMC1 DevLog 240825

I’m currently working on what will likely be the final opponent character in the current build. After finishing the modeling, I’m focusing on combat first before moving on to texturing, creating basic interactions with the boss. Whether the results are good or bad, I find that in solo development, making the game itself is the easiest part. Everything else is much harder.
Once the boss work is done, I’ll move on to the scenario, and then I’ll be working on background design while doing some testing with friends. I’m aiming to pitch the game by the end of this year or early next year.

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