AOMC1 DevLog 251018

Phew, finished organizing the backgrounds. I checked all 50 sublevels one by one and cleaned up all the tangled or broken props. I don’t know if it’s related, but after the cleanup, the bug where the build would freeze on first launch has disappeared for now. I feel like a wizard who met Cerberus and claimed he’d discovered something profound – insisting that smearing mud on his body would make the dog unable to see him – but anyway, it worked. I also made a 2.0 trailer with the demo I’ve been updating for about 5 months since releasing it on April 1st. I just finished it and plan to get feedback on Discord first before releasing it publicly. I wanted to take my time making this trailer leisurely, but in the end I rushed through it again.

There were close to 3000 games in this Next Fest. I tried about 50 that caught my eye, and personally Industria 2, Painkiller, and Reanimal stood out. Though are these three even indie games… There seemed to be a ton of Vampire Survivors revised editions, VS + Hades, VS + Diablo clones, and horror games. Steam has clearly expanded the indie game market significantly… but the number of indie games being released seems even bigger…

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