Updated the demo by applying features and improvements I added while making Stage 2 to the first stage. Now when you first interact with the Veil, it also shows Lotus One once (this isn’t from Kim), and I’ve updated all the player attack animations. The player attack animations might be hard to notice as an improvement compared to the amount of work I put into them. Since animation isn’t my specialty, even the base assets seem somewhat lacking.
The foundation work is now pretty solid, so I thought I’d be able to make the game faster, but unexpectedly small additional tasks keep popping up and holding me back. The list of games I want to make should be getting shorter, but it keeps growing. More stories I want to tell keep emerging too. I wish I could make games faster.