Enemies lose their aiming when you make a dash move, but heavy sentry guns don’t. It would be best if you dashed without a stop when you were in front of them. I’m placing enemies and fixing many bugs.
Blog
Devlog 220820: The main route and gizmos
Axiom of Maria [WIP]: An additional level for 11F almost ended.
Devlog 220806
Devlog 220730
Devlog 220716
Devlog 220709
Devlog 220702
I’m rebuilding more than half of the first stage with new lighting, optimizations & refactoring, applying a perk system, and adding new spaces.