I think I’ve done just about everything I can with the demo. I released both long and short versions of the trailer, made a Steam announcement, and addressed most of the major feedback. Now I’m planning to return to the main game and continue development alongside the remaining feedback.
This time, whenever I made community posts, edited trailers, or checked Steam stats, I actively asked AI for input. Since I wasn’t sure how much hallucination might creep into the answers, I compared ChatGPT and Claude side by side. I learned a lot and got a lot of help. I’m not sure if AI always gives the most definitive answers, but the act of asking and thinking through each step has helped me build up knowledge layer by layer—something I used to fumble through blindly in the past. It’s not an easy situation in many ways, but I’m grateful that I now have access to tools like AI and other environments well-suited to solo development—especially in areas where I’ve always felt weak, like broad appeal or communication. These days, when anything involves public exposure, I tend to get feedback from AI first. Whether it’s checking if my intent comes through clearly, avoiding anything that could be misunderstood or offensive, deciding what time to post, or figuring out what actions to take based on a particular chart—I rely on AI to help me think it through. Whether the advice is effective or not, I’m gradually learning how the whole system works just by reading the responses.
The image above is the next stage I’m about to begin. It’s called “Threshold”—a zone I’ve always wanted to try, with the concept of a sea or lake above and a sky below. It’s a transitional space between reality and the Beyond. You enter it by accessing the lowest level of the Archetype Server in order to lift the veil. Just because the skybox is inverted doesn’t mean gravity is reversed. It’s a virtual space, but once it’s been cleared, players can revisit it anytime through a specific terminal. Since all in-game items—like suit programs, credits, and Complexes—are virtual in nature, anything acquired in Threshold is still valid in the real world. The interior of the building in that area will be furnished in a midcentury modern style. It’s probably an expression of my emotional regression—rediscovering things I loved when I was a child. And honestly, I can’t really deny that.
The goal is for the area to feel surreal and disconnected at first, but after you clear it, it should feel like a natural extension of the existing map. That fits with one of the broader goals of the game—portraying the transition from our current reality into a sci-fi virtual world. Imagining and building things like this is what makes it impossible for me to give up on making games. To be honest, it doesn’t even feel like I’m “imagining” things—it’s more like retrieving something from deep in the back of my mind. I’ve probably spent most of my life overly skewed toward a dreamer’s mindset, but even if it’s a bit late, I feel like AI is helping me slowly regain some balance.




