Devlog 230107

I wrapped up the dialog flow. Now I’m filling dialogue, adding small functions, and fixing glitches. I’m aiming to make conversations not stop during gameplay. I hope every line has a role, which is difficult for me. I don’t like what I wrote now, but I expect it will be better if I rewrite it about twice.

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Devlog 221231

(Sound On) No new screenshots for this week because of writing dialogues. I brought music instead. I thought the dialogue flow was almost done yesterday, but I started it over again today. Anyway, happy new year!

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DevLog 221224

It’s been eight months without weekends since I started reworking and adding gameplay with new backgrounds. I managed to finish them off and go on to write dialogues and polish combats. The end seems to be in sight.
I made a video comparing the dev of last year and this year. I thought I made a lot of improvement in performance, lighting, gameplay, etc., but visually some parts may not show much difference.
Anyway, thanks to everyone who supported “Axiom of Maria” this year. Merry Christmas.

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DevLog 221217

“Pyebaek room.” About 70% of backgrounds are roughly done. There are still a lot of bugs and glitches in gameplay.

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Devlog 221210

While polishing the background, I brought out a skill slowing down time that I made a long time ago. You can deflect enemy bullets or solve jumping puzzles more easily by slowing down time. Like other skills, you can activate or deactivate the skill by installing programs (perks). You can deal with the battle or puzzles without slowing down time if you are slick. I didn’t want to add a skill in the polishing phase, but I couldn’t find a better way. I still seem to be hesitating.

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Devlog 221203

I have continued polishing backgrounds and gizmos. It goes now slightly more than half. The next is writing texts and polishing the battle.

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Devlog 221126

Finished underground facilities and moved on to the following levels. I’m working on polishing gimmicks and backgrounds. I couldn’t proceed much to deal with non-dev issues

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Devlog 221119

Underground Facilities. It’s almost done, but it took longer than expected.

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Devlog 221112

I was making an underground facility and found out UE packaging doesn’t work. I spent almost 20 hours trying to solve it but failed. End up I rolled back to two days ago after shooting this video. So tired and sleepy. It’s so frustrating when packaging fails.

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Devlog 221105

Adding a savepoint also required saving the script instance, which took some extra work. Besides game save, polishing backgrounds and lighting is ongoing as well. The text is not ready yet.

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