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AOMC1 DevLog 251228
I am currently working on Chamber 420, the area where you obtain the Bulletwalk suit program. For now, I’m focusing on completing the main path. Although there is another route beneath the floor shown in the video, I’ve decided to come back to that later. I’ve introduced some new gimmicks, but I feel like I’ve spent far too much time in this specific area.
A key update to the mechanics: Bulletwalk now recharges when exposed to sunlight. In the current “Reality” setting, the sunlight is weak due to the falling snow, but being outdoors will still charge the program. Standing still speeds up the process significantly. In contrast, within the Threshold, where the sun never sets, the program recharges constantly.
To be honest, the concept wasn’t revolutionary, and even after building it, the result doesn’t feel like anything groundbreaking. Yet, the work has been surprisingly slow and draining. I thought I was well-acquainted with the reality that effort doesn’t always yield immediate results, but it’s still a difficult lesson to swallow.
Out of the five remaining Reality chambers, one is a boss chamber—where the boss design takes precedence over the environment—and the others are intended to be high-difficulty areas. They say it’s usually hard to make a game easy and easy to make it hard, but for some reason, this game stays difficult regardless of my intent. I’m beginning to wonder if I’m overreaching, so I’m considering locking three of these chambers for now and opening them at a later date. It feels more crucial to pour my remaining energy into the final climax chambers of the Threshold.
