Demo Available: https://store.steampowered.com/app/3397260
Steam Forum: https://steamcommunity.com/app/3397260/discussions/
Discord: https://discord.gg/P2DGSevchY
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AOMC1 Devlog 260111
I am still working on the very late-game chambers. These are the deeper sections of the chamber I mentioned in the dev log three weeks ago, along with the adjacent chamber. While it is technically the second-to-last Reality chamber, the final one is dedicated to the boss fight, so this can be considered the final gameplay chamber of Reality in a practical sense.
As mentioned three weeks ago, that specific chamber was a space where the AIs commemorate how their super-ego is indebted to the labor of Indians; however, due to their schizophrenic symptoms, they have scribbled those phrases all over the walls. The monument built at the very bottom of this chamber—representing the lowest level of the AI’s unconsciousness and the absolute bottom of humanity’s physical reality—appears around the middle of the development video.
I used Chand Baori as the theme for this chamber but inverted it, which serves two purposes. First, I wanted it to symbolize the labor of countless people and the “original water” or the source of the super-ego. Second, obtaining the Air Dash suit program has completely changed the way players climb walls, necessitating the use of overhang structures.
Previously, climbing a high place required two walls in close proximity, but with Air Dash, a player can climb even a single wall. To prevent this and encourage new patterns of play, I am utilizing overhang structures to block simple “single-wall climbing,” forcing players to find their way through new logical methods. I hope that the difficulty will rise appropriately for a final stage by challenging both the way players move and the way they find their path.
I had hoped to finish this chamber today, but I spent the entire day fixing the demo, so I will have to complete it tomorrow. Whether it’s the early game or the late game, development never seems to get any easier.