The pre-launch page for the Kickstarter campaign of “Axiom of Maria” is now live!

Axiom of Maria is an action-adventure game with an intriguing story set in Seoul, 2074.

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Due to a population cliff and an epidemic in 2043, the population of Korea plummeted below one million people in 2074. Seoul, which has become a ghost town and empty of government agencies, has been managed by AI and it is unknown how much AI has taken over. In 2070, superpowers called the “Irregulars” began to appear. Scientists reported that the irregulars were associated with the epidemic of 2043. Irregulars do not know they are irregulars until they experience their superhuman powers. The government considers the irregulars as a threat and attempts to control them.

Kay, a former instructor for the 707th Special Missions Group, lost consciousness when she was hit by a stray bullet during training. When she reawakened without any wounds, she realized that she was in a hospital of the 15th AI Special Operations Command (AISOC) which controlled the irregulars. It turned out that Kay, who cannot be physically wounded but feels pain, and her daughter were detained by AISOC while her husband vanished without a trace.

There is an institute in Sankt Gallen, Switzerland that helps and rescues detained irregulars. This institute is called “the School” in South Korea. The School helped Kay and her daughter successfully escape from the SOC. At Kay’s request, the School dispatches “Principal”, “Mr. Jung,” and Kay to Seoul to find Kay’s husband.


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I have been developing Axiom of Maria as a solo developer. The prologue build is anticipated to be released by summer 2022 and the official release is projected to be December 2023. The prologue build supports Korean, English, Chinese, and Japanese.

Axiom of Maria is a fast-paced, unconventional action-adventure game. The concept for this game development originated from the sensational gaming experience of punching and defeating opponents during bike fights in the game “Full Throttle.” The phenomenal sword fighting in “Devil May Cry” and “Ninja Gaiden,” along with the new progressive style, fusing directing and playing together of “Another World,” and the impressive bike fighting scenes in “Final Fantasy 7: Advent Children,” inspired me to create Axiom of Maria as my very first game out of 20 other potential game development ideas I have conceived.

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Based on these gaming experiences and ideas, I wanted to make a game with a story inspired by “The A-Team,” an American action-adventure TV series from the 1980s, set in the future of Seoul. Rather than lengthening the playtime with repeated actions, I included fast-moving and new actions with an intriguing story as key features. I spiced up the game with some retro vibes.

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